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This is followed by an evaluation of how TNWs impact Pakistan’s existing nuclear command and control system, how they interface with conventional forces and conventional force employment, and how they impact nuclear security and strategic stability in South Asia. The second section assesses the kinds of TNWs that Pakistan needs for effective deterrence, and assesses the relative importance of these weapons compared to Pakistan’s other strategic capabilities. The first section surveys different schools of thought in Pakistan about the issue of TNWs. This publication attempts to analyze various facets of the debate about tactical nuclear weapons (TNWs) following the introduction of the Nasr battlefield ballistic missile. Official statements issued by Pakistan’s Inter Services Public Relations Directorate (ISPR) claim that the Nasr was developed “to add deterrence value to Pakistan’s Strategic Weapons Development programme at shorter ranges.” The Nasr could carry “nuclear warheads of appropriate yield with high accuracy,” and had shoot-and-scoot attributes-essentially a “quick response system” that addressed “the need to deter evolving threats.” 1 The flight-testing of the 60-kilometer (or 37-mile) Hatf-IX, or Nasr, ballistic missile in April 2011 has renewed controversy and debate about strategic stability and nuclear weapons in South Asia.
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This leads to players have a better understanding of how the troops work as the battles get more complex and you start using multiple paladins and/or nukes to take villages.Mansoor Ahmed is a 2015–2016 Stanton Nuclear Security Junior Faculty Fellow at the Belfer Center for Science and International Affairs at the Harvard Kennedy School of Government.
#Tribal wars nukes simulator
Simulators are good because even if you do fail on your attack/defense you can play with the simulator and see how many more troops you may have needed in that situation. The alternative is usually them sending troops against veteran players and being wiped out really before they get to the meat of the game (5+ villages). So new players, to make good battle decisions, must go research and/or design 3rd party tools while also paying crowns. New players joining worlds ALWAYS ask about a good simulator and our response is always "this is the best we got but its not fully accurate". I am sure they understand that certain unit types are better than others for certain situations but they are essentially guessing the results unless they go find an unreliable 3rd party source and/or scour the web for screenshots of old reports that may not represent the current game state. I think there is a lot of this game that many new players cannot figure out quickly. If ANYONE wants this feature, that has likely been requested hundreds of thousands of times in one way or another, then please like this post and/or post your response, input, support below!įrom wisdom flows control, from control, strength, from strength, victory. I honestly think this is likely the #1 most wanted addition to tribalwars2. A button to input your current village troops(supported and/or stationed there) might be useful as well.Īlternative- when sending troops if your tribe has a green/red spy report on the defending village it will display somewhere in the send troops popup screen, the estimated troop losses based on the spy report. this will make using the in-game simulator easier for everyone but mainly mobile users. Take this same system and instead of having it actually modify in game data it will just display the results instead.Īdditional(optional) addon would be inputting troop counts from reports directly into the simulator. For example, when an attack lands the server somehow does all the necessary calculations to decide the result and then modify in game data based on the result. You would just need to design a UI interface and place to put it. You have all the in game calculations already. I think it would not be all that hard to implement this feature and/or make one available on the forums or main website somewhere. I do not know if it is there any longer though.
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I remember tribalwars(1) had one built into the game that was quite easy to use.
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